![]() Only the Goat knows this, and said knowledge comes at a cost: you need to gather the 12 Souls of great and perilous beasts tormenting the fairytale world of Wytchwood. You, as the Witch, have no memories, your grimoire is missing all of its spells, and there’s a Sleeping Maiden you know you must help, thought you don’t remember who she is or why she needs your assistance. I’m sure you can easily guess who he is really supposed to be. You’re surrounded by ancient statues and ruins, a decrepit garden, and a locked shrine guarded by a goat- the Goat. The Witch awakens from a deep sleep in her tree-stump cottage nestled in an (enviously) secret and quiet grove. This is a game of cunning instead of grit. In fact, there’s no traditional combat in Wytchwood. But the magic here is not of a combative nature. Wytchwood ( Alientrap Games) is a solid, clean, and tight RPG where you harvest ingredients for spells, then craft spells out of those ingredients, and finally unleash the spells to progress yourself further through the game. And once I stopped comparing the two and instead appreciated Wytchwood for what it wanted to be and not what I thought it should be, the game started to shine as something truly special. I unfairly brought those expectations to a game that was not Stardew Valley, was not trying to be Stardew Valley, and did not want to be Stardew Valley. ![]() Stardew Valley has spoiled me rotten as a farming sim and cozy game with all of its delightfully obsessive intricacies. Wytchwood is a masterpiece of a cozy game, though I didn’t realize it at first. ![]()
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